Herbalist
This is kind of like the Alchemist idea, but I was thinking that a Herbalist would mainly deal with conditions. It's primary attribute would be like Botany and increase the duration of your herbal skills. A Poison attribute would deal conditions and increase damage against conditioned enemies. New conditons could be introduced like confusion where controls wouldn't respond correctly and skills randomly activate. An Antidote attribute would prevent conditions and heal allies with conditions. The last attribute could be a new weapon. I was thinking a Melee Staff or Blow Gun.
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